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Trisana Chandler ([personal profile] stormandwind) wrote2016-06-18 05:48 pm
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Application, [community profile] lastvoyages

User Name/Nick: Tri
User DW: [personal profile] tricia868
AIM/IM: triangulate#3253 (Discord) / [plurk.com profile] tricia868
E-mail: tricia868 [at] gmail [dot] com
Other Characters: N/A

Character Name: Trisana Chandler
Series: Circle of Magic
Age: 18
From When?: mid-Will of the Empress, before leaving Landreg

Inmate/Warden: Warden. Tris is prickly, sometimes defensive, and not always a people person. She is, however, incredibly protective and caring, with a nurturing core buried down underneath all the barbs. She has a very strong moral compass and is quite stubborn. She might hit rocky points in any given relationship, with frustration on both parts, but if Tris can find some chance of helping them, she's the last person to give up or admit defeat.

Item: A book

Abilities/Powers: Tris has what is referred to as ‘ambient magic,’ meaning that her power comes from the elements surrounding her. She has an affinity for most meteorological phenomena and stores power from various natural forces in her braids. She keeps lightning, breezes and stronger winds, tidal force, hurricane force, earthquake force, and the energy of molten rock from the earth's core on hand for when she needs them. Tidal force is particularly dangerous to Tris. She can draw extra energy from it when she reaches her limit, but it will never equal a good night’s sleep and a break from magical workings. What she gains in endurance now she will pay for by collapsing later. There's even a limit that isn't necessarily based on how much of it she has stored in the braids that serve as her mage kit. Tris has had to admit to herself that, "there was only so much of the ocean’s strength a human body could stand before the blood turned to salt water and the muscles to braids of kelp."

Lightning and storms have the potential for lethal battle magic. Tris is capable of creating whirlpools and aiming lightning at ships, destroying them. She won’t use her power to kill unless absolutely necessary, and even then she will seriously hesitate. Tris will not act if there is a chance of making innocents victim to her power. She does have some defensive ability as well, and this she will not hesitate to use. Tris can catch cannonballs in a swirl of winds, keeping them from hitting their targets.

She can serve as a human furnace, so long as she has magma heat to use.

Tris loves weather. Breezes become something resembling friends once she carries them long enough, and she will happily stand on a rooftop in a thunderstorm and act as a human lightning rod. Earthquakes, though, tend to make her ill; she can usually sense one coming shortly before the shocks are felt.

Because of the incident in which Sandry spun together the power of the four young mages, Tris retains the ability to speak mind-to-mind with her foster siblings and to borrow bits of thread, magic, or metal magic for her own workings. She can, for instance, use a coin and her will to spin a strong storm down into a thin thread of storm power, roll that power into a magical construct of a ball of yarn, and then, when it is under control, store it for later. This allows her to handle forces that would under other circumstances be too much for her to manage. Removing a ship-killer of a storm from the ocean does not leave Tris responsible for deaths as it would were she to simply move it elsewhere.

Tris can create a disc of moving air to hold her and use winds to boost this disc upward within an enclosed space like a tower, an elevator to use in place of stairs. It is not practical in terms of magic expenditure and conservation of energy, but it does give an example of the way her power could be used to circumvent certain physical limitations if she were to be trapped or injured. Or just as a fun challenge to herself.

She can keep cool on especially hot days by gathering moving breezes around herself, and keep dry on rainy days by redirecting raindrops as if they have met an invisible shield. Such a shield can be extended to cover others in her party.

Tris can hear voices and see images on the wind; the images give her a headache and she often wears special glasses to avoid them. Neither of these abilities gives her any power of prediction, they just have the potential to give her insight into what’s happening out of range of her non-magical hearing and vision. She may be twitchy from visions if she does not have the tinted spectacles with her. Tris always keeps an ear out for what's going on around her. She can tug the puff of air created by someone's breath toward her, and either eavesdrop or twist it to broadcast whatever they've said to anyone in hearing range.

Tris also has incredibly good magical awareness. This could be in part related to the fact that lightning is said to strike living things because it senses the shadow of itself in them, and Tris is so closely bound to weather as an extra sense that she may feel the electrical impulses in people and animals. It could also be due to the fact that living things all have some inherent magic, great or small. Whatever the cause, if she concentrates hard enough, she can feel the locations, the energy reserves, and even sometimes the emotions of the people and animals around her. She rarely accesses this ability.

Like any power, of course, her weather magic obviously has limits. If she pushes past them, she could very well die. Tris once stopped the tides. It wasn’t for long, but she managed it. The once boulder filled cove in which she tried is now called Pebble Beach, and Tris was unconscious and then very weak for some time afterward. That was the best case scenario; she got lucky.

In terms of more mundane abilities, Tris can pick locks and knows very basic self defense. She speaks several languages. She reads quickly, and learns even quicker. She can blow glass. She's an excellent bargainer, to the extent that even the born-and-raised Trader in her adopted family lets Tris negotiate at market. She's a very good cook and housekeeper. She has served as a research assistant in infectious disease labs, and knows how to make a few basic medicines.

Personality: Tris has a hard time getting close to people or trusting them, which is not surprising given her childhood experiences and later reactions to her power. Her magical abilities make people very uncomfortable, and Tris herself does not do much to dispel that impression. With grown mages defensive, jealous, and sometimes hostile after realizing the extent of her power, it’s no wonder Tris has decided to go to the mages’ university, Lightsbridge, “under an ordinary name, so [she] can get an ordinary license, so [she] can earn [her] living as an ordinary mage.” Her most newly acquired skill, scrying images on the wind, is so rare that she refuses to mention it even to her foster siblings. They’ve been separated so long that she doesn’t have faith her chosen family will react differently than the other mages she met in her travels. She still loves them; they’re her real family, after all. She just doesn’t know them inside and out anymore.

Tris is not interested in romance, or at least not confident enough to pursue or accept it. The only boys who have approached her did so as a cruel joke, and Tris doesn’t want to admit how much it hurt.

Sharply intelligent with a sincere love of reading and learning, Tris taught her foster brother to read and appreciate books as well. She's detail oriented and makes an excellent research assistant, regardless of whether the field is an area of expertise for her. Her motto, if anything, is "New learning never hurt anybody." She is productive. Prior to being given away to the Living Circle temples, Tris earned her keep with various family members by doing chores. She hates sitting idle, and even as an adult mage in places with cooks, housekeepers, and servants, she can often be found in the kitchen keeping her hands busy. She doesn’t like wasting time or resources, and she doesn’t like skirting issues that could be addressed directly.

Tris takes almost childlike glee in storms and other interesting bits of weather, provided they are not endangering anyone.

Underneath the sometimes intimidating exterior, Tris is very nurturing and protective. She has been caretaker to a baby bird or two, a dog, a living glass dragon, an orphaned little girl, a grown man new to his magical power, and everyone in her temple family at some point. She may seem grouchy, but the grouchiness gentles whenever somebody really needs an understanding ear or some willing help.

Despite her temper, Tris has seen enough of the world that that she doesn't find much shocking. Her brother, Briar, thinks of Tris as someone he can tell "the most horrific things, and she would never laugh, be shocked, or withdraw from him." She'll listen, but Tris does have opinions on the well-being of the people around her, and she'll let them know in no uncertain terms. She believes in seeking help, including psychiatric help, when it's needed. She won't hesitate to say if she thinks it is, or if she disagrees with a treatment plan.

Tris believes in fairness and dislikes disparity in the treatment of social classes. (She had to get over her own judgmental attitude to reach this point. Squeamish about filth and poor hygiene, Tris was on the receiving end of one of her foster mother Lark's very rare cutting lectures after making a comment about how the poor breed disease.) She will do whatever she can to protect individuals who are unjustly placed in difficult positions; shield spells and bullying with the threat of lightning don’t always make friends, but if they’re the only option, at least Tris knows it will work. She does try to employ such tactics very sparingly. Her power elicits enough fear and uneasiness without any encouragement on her part. Tris certainly doesn’t want to make it any worse.

Because of the massive destructive potential of her power, Tris received a lot of mentoring in the ethical implications of its use. She knows that altering the weather patterns in her current location alters surrounding weather patterns, and Tris will not move around storms or rains for her own convenience or for any but the most dire reasons without first ascertaining that they will not cause droughts or floods elsewhere. Tris makes a very modest income providing ships’ captains with winds and carefully rearranging cloud systems to bring rain to crops, rather than exercising her far more lucrative potential for battle magic.

Tris was horrified when she first killed people with lightning. Grief-maddened after the betrayal and subsequent death of the only family member who had ever shown her kindness, she attacked a pirate fleet with her power and the assistance of her foster siblings. Seeing the deaths she could cause in an instant was a very sobering experience for her, and Tris never wants to be the source of such an event again.

Barge Reactions: Tris is intellectual and science-minded, but advanced technology is going to be an entirely new horizon for her. Anything sci-fi-esque, or even modern day, will be foreign. Her initial amazement at the ship traveling through space will be followed shortly thereafter by a sulk over the fact that she's on a ship without any of the ocean winds and weather that make her enjoy sea travel so much. She'll be taking full advantage of any floods or breaches that give her access to real weather of any variety, both to enjoy it and to restock any of the stored magic she had in her braids if she's been using it in the interim.

She'll be taken aback by non-human characters, but she's also been breaking or helping to break what everyone thought magical rules were for years, and her initial wariness should fade pretty quickly. Tris is acutely aware of how people look at her as dangerous, how she was once thought to be possessed or a monster. She would do her best to stifle any opinions like that of fellow crew members.

Tris doesn't like violence, she doesn't like getting dirty, she doesn't like having control taken away from her, and she'll probably balk a little at any of these things. Anything that would lesson her control or heighten her temper would probably have big repercussions, though. Tris can't afford to lose control, ever. When a weather witch loses control, people die. In general, she'll grit her teeth and deal with anything she has to. The quickest way to get her involved in anything, though is through people she cares about, or people in need of help, or just appealing to her interests (academic or personal).

Deal: Tris wants Zhegorz's mind whole and healed. She wants her crazy man sane again. Zhegorz is an example of what Tris could have been without training, if she'd even survived her own power. Decades spent never knowing that the things he heard and saw were real, plus treatment after treatment aimed at managing his madness, drove him at least partly out of his mind. There's no reversing all of the damage done to him. Not without intervention from someone with power Tris has never heard of in her world.

History: Tris was born into a merchant family in Ninver, in Capchen. She was the center of a series of bizarre meteorological occurrences from a very young age, but when tested for magic by the most expensive mage in the area, she was found to have none. She heard voices, as well. Thought to be crazy, possessed, haunted, or some other form of ill omen, Tris was shunted from one family member to another until none remained willing to take her in. Still a child, she was then given to the Stone Circle temple with the understanding that her family never wanted her back.

She fit in no better in the temple than she had in her own family. The girls in the dormitory made fun of the chubby redhead whose own family hadn’t wanted her. Tris felt no more loved or wanted than she ever had. And when Tris lost control of her emotions, the elements around her echoed her inner turbulence. Strong winds rushed through the dormitories when girls talked about her. Lightning struck trees when she stared at them too long while upset. Eventually, even the temple didn’t want her, and sent her to Winding Circle in Emelan, near the city of Summersea, which was “better equipped to handle cases like hers.”

This new temple was only a repetition of the previous, right up until Tris was removed from the dormitories and brought to live in Discipline Cottage under care of temple dedicates Lark and Rosethorn. With her in her new home were three other children who had not managed to adapt to temple life. There, eventually, she would have a family bonded not by blood but by love and loyalty and magic.

Of course, families like that aren’t formed in a day. Tris and the other three children, Daja, Sandry, and Briar, had plenty of misunderstandings and arguments. Lark and Rosethorn had their hands full for awhile. Once Tris and the others were ready to accept that they had magic, each was trained by a powerful mage. Tris was apprenticed to Niklaren Goldeye, the man who had first brought her to Winding Circle and tried to give her hope she’d be wanted.

The relationship between the four children gradually became friendship, and when they were buried underground in a massive earthquake, Sandry had to spin their magics together to make them stronger and give them the power to stay alive. This opened the door for mind-to-mind communication between them and an amplification of their individual and joint powers.

Tris had contact with her biological family again in the form of her cousin Aymery. She allowed herself to get her hopes up but was betrayed along with the rest of Winding Circle when Aymery let a pirate fleet into the temple only to be betrayed by his pirate allies and killed. Earlier battles with the pirates had been her first taste of battle magic; Tris was able to keep cannonballs from landing within temple grounds. When Aymery died, Tris destroyed the pirate flagship, killing those onboard. She was haunted by nightmares of what she’d done, and worked in the infirmary caring for the injuries that inevitably followed the battle. She worked with casualties both pirate and otherwise.

She lived at Discipline Cottage for several more years, and the people she shared it with are her family. Foster mothers and foster siblings. She loves them all.

At thirteen, an unheard of age for this accomplishment, Tris and her siblings were granted their mage’s medallions, making them fully accredited mages responsible under the laws that governed such. Following this, Tris traveled with her mentor, staying in the city of Tharios for awhile as Niko attended a conference. While there a fourteen year old Tris took on a student older than her, a glassworker named Keth who had developed lightning magic as a result of being struck by lightning. She also rescued and kept his accidental magical working, a glass dragon with lightning running through her veins; Tris named the creature Chime.

With Keth and a member of the local law enforcement, Tris played a part in catching and bringing to justice a murderer who targeted performers in the entertainment district. Along the way, she temporarily adopted the daughter of Keth’s housemate, one of the murderer’s victims. The little girl, Glaki, possessed the potential for academic magic, and when Tris returned to Winding Circle, she left Glaki with Lark to be cared for. She also left her dog, Little Bear, feeling it would be unfair to leave Glaki with nothing and no one familiar.

During their travels, Tris had encountered a lot of professional jealousy. She was a very powerful mage who dealt with forces that most people couldn't touch. She had earned her medallion younger than anyone they'd met. When she began learning to scry on the wind she felt she had to keep a secret of it, one more advanced magic that set her apart from everyone she met.

Her interpersonal conflicts were not limited to the professional arena either. The only times Tris showed any interest in a boy romantically went terribly wrong. In one case, his friends teased him until he started ignoring her. In the other, he and his friends lured her into an ambush and dumped honey on her, saying even a gallon of it "wasn't enough sweets for a tub like [her]." Tris doesn't trust easily in general, but she especially doesn't trust easily romantically.

When they returned home, Tris could no longer remain a resident in the temple unless she planned on taking vows there. No adult and already accredited mage could. She moved in with her foster-sister Daja, whose work as a smith mage had let her buy a home that would comfortably hold the whole family. Time apart and difficult experiences on everyone’s part left the once seamlessly unified group rather fractured; tension between Tris and her siblings was high. Finishing their growing up separately had left them near-strangers, and they would have to get to know each other again before they could be comfortable opening up their minds to their siblings.

At the request of Sandry's uncle, Duke Vedris, all of her siblings accompanied Sandry to Namorn to appease her cousin, Empress Berenene. Tris had no patience for the maneuvering within the court and avoided it as much as possible, though she impressed everyone with her weather-work, and frightened some of them.

While in Namorn they encountered a man named Zhegorz. Daja had rescued him from a hospital fire during her previous time in Namorn. Zhegorz was there as a mental patient. They kept him with him to look after him, and they realized that he was seeing and hearing on the wind, the same as Tris did. A fifty year old man, thought crazy from the time he was in his teens, and subjected to decades of treatments aimed and managing a madness that was never there in the first place. The years of doubt and fear and the misdiagnosis and inappropriate treatments unbalanced him. Zhegorz is making progress under their care and Tris' teaching, but they don't think that his mind will ever be quite whole again.

Sample Journal Entry: What sort of a ship moves without any winds at all? Does anyone here know how it works, and how we're all still breathing? Even up in the mountains, the air gets too thin after awhile. There should be no air at all out here.[Don't get her wrong, Tris is fascinated by the stars; she's read astronomy texts. But her favorite part of being aboard any ship is always the winds and the tides. She sounds a bit grouchy. Tris is twisting the unraveled edge of a braid in one hand as she talks. Contrary to her opening statement, her clothes and hair are being ruffled by a wind now where she stands on deck. Someone probably ought to tell her to stop trying too hard to explore the boundaries of the air, or the power source of the ship.]

This looks just like an ocean ship, though with no sails and bigger than any I've ever seen. It's strange to be aboard one without any weather. No tides, nothing. How often do we make landfall? [She isn't going to admit how much trouble she'll be in if her braids run dry and they don't visit land, stubbornly refusing to let fear into her voice or acknowledge that it could be a real problem.]

Sample RP: Tris cast a baleful look back toward the kitchen. Banned from working, from keeping her hands busy! Even when she had been traveling as a mage and sister to Clehame Sandrilene fa Landreg, Saghada fa Toren, she could wheedle her way into the good graces of cooks and housekeepers. It was soothing, staying out of the way and chopping vegetables.

"Turning away a willing pair of hands," she muttered to the glass dragon perched on her shoulder. "Have you ever heard of such a thing?"

It wasn't as if Tris had any intention of neglecting her responsibilities here on the Barge. No one could deal with someone breathing down their neck all the time. She and her inmate both needed a break. All Tris was asking was something to do with herself in the meantime.

Well, if she wasn't allowed into the kitchens to be useful, Tris knew exactly where she was going. "You behave yourself in the library," she admonished Chime. Chime could get into trouble anywhere else. Eat whatever she wanted, though she'd earn herself a scolding if it was something she shouldn't. Damaging the books, though? That was tantamount to sacrilege in Tris's view. And these would be books from everywhere, not just her own world.

New knowledge is always worthwhile, she thought to herself as she entered, pulling down the first book she could read the title of and grinning as she opened it.

Special Notes: Tris has a living glass dragon made of a variety of different magics, with lightning for blood. Chime is very loyal to Tris, affectionate and protective, and likely to eat anything she can get her nose into. She breathes glass flames in whatever colors are made by things she's eaten, and even her indigestion expresses itself in glass. Chime can also fly, and spit glass needles at anyone who incurs her wrath or threatens Tris. I would really appreciate it if Tris could keep her pet.